![]() Any more than five minutes and guests will start thinking "I've been queuing for "attraction name" for ages". Guests' happiness decreases when waiting and when it drops too low, they may leave. The time in minutes the guests have been queuing. Gentle, Thrill, and certain Water rides tend to lose popularity over the months, whereas coasters take years to lose popularity. Rides become less popular over time for a given price. Shows how many years ago the ride was built. The chance a "fan" rides a a number of times is approximately the satisfaction raised to the power of the times ridden. ![]() These guests tend to spend a lot of money and you should look out for these guests. Some rides can develop a "fanbase" when guests ride the rides over and over again multiple times. Guests who jump for joy and laugh or think "attraction name was great", or "attraction name is really good value" will tend to return to the ride again. The longer the distance from the exit to the queue line, the more guests will go down other paths when they meet intersections. ![]() Nauseous guests tend not to want to ride any rides until their stomach settle down. The more "of value" (excitement vs price) the ride, the more people will return to ride the ride again. This parameter is affected by the excitement, price, nausea, the distance to the queue line and whether the queue line is full or not. Shows the percentage of guests who have previously ridden a ride who return and ride the ride again. The older the ride, the less people will want to ride it, depending on the price. Customers who think the ride is too intense/not thrilling enough, not willing to pay that much for that ride, not happy enough or for some other reason will not enter a ride and decrease the popularity rating. This parameter is affected by the intensity, excitement and price of the ride, time, and whether the queue line is full or not. Shows the percentage of guests passing by the entrance/queue line entrance who actually enter the ride/queue line. This rate depends on the number of trains and cars running on the track, the duration of the ride, and the ride's popularity. Coasters generally have the highest rate, followed by thrill rides, water rides and gentle rides. Shows the rate per hour of customers getting on the ride.
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